﻿/*==============================================================================
Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
Qualcomm Confidential and Proprietary
==============================================================================*/

using System;
using UnityEngine;

/// <summary>
/// This class serves both as an augmentation definition for a CylinderTarget in the editor
/// as well as a tracked CylinderTarget result at runtime
/// </summary>
public class CylinderTargetBehaviour : CylinderTargetAbstractBehaviour
{
}
